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Experimental PR - MOBA Agents #2669
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Kitsunemitsu
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Do Not Merge
Do not merge, untill a headcoder approves it.
Feature
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Jan 6, 2025
Gboster-0
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Jan 7, 2025
Gboster-0
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Gboster-0
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Jan 7, 2025
Update skill_chooser.dm makes it into an item update ranged buff Update lobotomy-corp13.dme
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Co-authored-by: Gboster-0 <[email protected]>
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Co-authored-by: Gboster-0 <[email protected]>
Co-authored-by: Gboster-0 <[email protected]>
Co-authored-by: Gboster-0 <[email protected]>
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About The Pull Request
Let's agents pick from a randomly generated 3 of whatever classes exist.
Captains and Interns cannot pick a class.
These classes come with upsides and downsides.
Currently there are 3:
Healer: -10 Justice for healing skills (Don't affect yourself)
Defensive: -10 Temperance for defensive skills
Ranged: Slower melee for Gun Buffs
No Class and a random class is always available.
To:Do
Why It's Good For The Game
Hopefully will create a bit of randomization and replayability in our game for agents.
The idea is for something akin to CM/TGMC's MOBA update. This will take some balancing and some work, but it could be good!
But also
Changelog
🆑
add: Added Agent Classes
/:cl: